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Missy (Doctor Who)

Missy

Doctor Who — Rare

Legendary Creature — Time Lord Rogue

Missy legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Not legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Not legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Not legal

Missy (Doctor Who)

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Rating:

6.51/10

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Looking for similar cards in Standard?
Here are cards like Missy in Standard format:

Path of the Pyromancer

Path of the Pyromancer

Sorcery

Discard all the cards in your hand. Add for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

7 /10
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Path of the Schemer

Path of the Schemer

Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

4.9 /10
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Path of the Enigma

Path of the Enigma

Sorcery

Target player draws four cards.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

4.6 /10
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Glamorous Outlaw

Glamorous Outlaw

Creature — Vampire Rogue (4/5)

When Glamorous Outlaw enters, it deals 2 damage to each opponent and you scry 2.
, Exile Glamorous Outlaw from your hand: Target land gains ": Add , , or " until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.

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The Valeyard

The Valeyard

Legendary Creature — Time Lord Noble (4/5)

If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
While voting, you may vote an additional time.

5.9 /10
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Davros Dalek Creator

Davros, Dalek Creator

Legendary Artifact Creature — Alien Scientist (3/4)

Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.

6.9 /10
--
Belakor the Dark Master

Be'lakor, the Dark Master

Legendary Creature — Demon Noble (6/5)

Flying
Prince of Chaos — When Be'lakor, the Dark Master enters, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.

8.1 /10
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Genesis of the Daleks

Genesis of the Daleks

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.
IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.

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Path of the Animist

Path of the Animist

Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

5.7 /10
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The Master Gallifreys End

The Master, Gallifrey's End

Legendary Creature — Time Lord Rogue (4/3)

Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.

5.7 /10
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Path of the Ghosthunter

Path of the Ghosthunter

Sorcery

Create X 1/1 white Spirit creature tokens with flying.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

5.7 /10
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Chaos Balor

Chaos Balor

Creature — Demon (4/5)

Flying
Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.
• Target player discards all the cards in their hand, then seeks that many nonland cards.
• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.
• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.

10 /10
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Great Intelligences Plan

Great Intelligence's Plan

Sorcery

Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.

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Cybership

Cybership

Artifact — Vehicle

Flying
Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Crew 4

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Ojer Taq Deepest Foundation  Temple of Civilization

Ojer Taq, Deepest Foundation // Temple of Civilization

Legendary Creature — God // Land (6/6)

Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.

Temple of Civilization

(Transforms from Ojer Taq, Deepest Foundation.)
: Add .
, : Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

9.6 /10
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Chaos Orb

Chaos Orb

Artifact

, : If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.

10 /10
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The Dalek Emperor

The Dalek Emperor

Legendary Artifact Creature — Dalek (6/6)

Affinity for Daleks (This spell costs less to cast for each Dalek you control.)
Other Daleks you control have haste.
At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.

6.7 /10
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Sedris the Traitor King

Sedris, the Traitor King

Legendary Creature — Zombie Warrior (5/5)

Each creature card in your graveyard has unearth . (: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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