
Enchant permanent
At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Illustrated by Mark Tedin · Dissension · #83
2009-10-01
You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase).
2006-05-01
If the enchanted permanent's mana cost is {2}{W}{U}, this Aura's controller adds {C}{C}{W}{U}. If its mana cost is {X}{G}, this Aura's controller adds {G}. If its mana cost is {W/U}{W/U}, this Aura's controller chooses whether to add {W}{W}, {W}{U}, or {U}{U}. The choice may be different each time the ability resolves.
2006-05-01
This ability isn't a mana ability. It uses the stack.
2006-05-01
Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect.