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Platinum Angel (Conspiracy: Take the Crown)

Platinum Angel

Conspiracy: Take the Crown — Mythic

Artifact Creature — Angel

Platinum Angel rulings:

There are no rulings for Platinum Angel.

Platinum Angel (Conspiracy: Take the Crown)

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Lotus Guardian

Lotus Guardian

Artifact Creature — Dragon (4/4)

Flying
: Add one mana of any color.

2.1 /10
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Greenhouse  Rickety Gazebo

Greenhouse // Rickety Gazebo

Enchantment — Room // Enchantment — Room

Lands you control have ": Add one mana of any color."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Rickety Gazebo

When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

6.4 /10
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Drowner of Truth  Drowned Jungle

Drowner of Truth // Drowned Jungle

Creature — Eldrazi // Land (7/6)

Devoid (This card has no color.)
When you cast this spell, if was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ."

Drowned Jungle

Drowned Jungle enters tapped.
: Add or .

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Drownyard Lurker

Drownyard Lurker

Creature — Eldrazi Trilobite (7/7)

Vigilance
When you cast or cycle Drownyard Lurker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
Cycling (, Discard this card: Draw a card.)

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Warped Tusker

Warped Tusker

Creature — Eldrazi Boar Beast (6/8)

Reach
When you cast or cycle Warped Tusker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
Cycling (, Discard this card: Draw a card.)

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Amulet of Quoz

Amulet of Quoz

Artifact

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.

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Steel Seraph

Steel Seraph

Artifact Creature — Angel (5/4)

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

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Central Elevator  Promising Stairs

Central Elevator // Promising Stairs

Enchantment — Room // Enchantment — Room

When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Promising Stairs

At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
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Luck Bobblehead

Luck Bobblehead

Artifact — Bobblehead

: Add one mana of any color.
, : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

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Everythingamajig

Everythingamajig

Artifact

: Add one mana of any color.
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, : Everythingamajig deals 12 damage to target creature.

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Ramos Dragon Engine

Ramos, Dragon Engine

Legendary Artifact Creature — Dragon (4/4)

Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add . Activate only once each turn.

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--
Sovereigns Realm

Sovereign's Realm

Conspiracy

(Start the game with this conspiracy face up in the command zone.)
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have ": Add one mana of any color."

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Worldknit

Worldknit

Conspiracy

(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have ": Add one mana of any color."

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Game Trail

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Land

As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped.
: Add or .

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Derelict Attic  Widows Walk

Derelict Attic // Widow's Walk

Enchantment — Room // Enchantment — Room

When you unlock this door, you draw two cards and you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Widow's Walk

Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

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Greatest Show in the Multiverse

Greatest Show in the Multiverse

Artifact Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.
I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.

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Elbrus, the Binding Blade // Withengar Unbound

Legendary Artifact — Equipment // Legendary Creature — Demon (0/0)

Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip

Withengar Unbound

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.

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Herald of Eternal Dawn

Herald of Eternal Dawn

Creature — Angel (6/6)

Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.

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