Patron of the Nezumi
Commander 2011 — rare
Legendary Creature — Spirit
Sets Patron of the Nezumi has been printed in:
Commander 2011 — rare
Legendary Creature — Spirit
Sets Patron of the Nezumi has been printed in:
TCGPlayer low price:
Buy now! ▶Creature — Specter (4/4)
Flying
Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.
Creature — Demon (5/5)
Flying
Whenever another creature leaves the battlefield, you may have target player mill two cards.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Avatar (6/5)
If there are ten or more creature cards total in all graveyards, this spell costs less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
Legendary Creature — Kraken (5/8)
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Creature — Vampire Warrior (5/4)
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Creature — Horror (3/3)
Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
Creature — Demon (6/6)
Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Legendary Creature — Zombie Dragon (4/4)
Flying
When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
: Dragon creatures get +1/+1 until end of turn.
Legendary Creature — Dragon (6/6)
Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay . If you do, put target creature card from a graveyard onto the battlefield under your control.
Legendary Creature — Centaur Spirit (3/4)
This spell costs less to cast for each creature card in your graveyard.
Once during each of your turns, you may cast a creature spell from your graveyard.
Legendary Creature — Dragon (6/6)
Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay . If you do, Oros deals 3 damage to each nonwhite creature.
Legendary Creature — Angel (4/7)
Flying, vigilance
: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
Legendary Creature — Vampire (5/5)
Flying, lifelink
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.
Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Legendary Creature — Dragon (6/6)
Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay . If you do, put six +1/+1 counters on Vorosh.
Creature — Angel (5/5)
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
Legendary Creature — Demon Dragon (6/6)
Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
Legendary Creature — Vampire (5/5)
Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
Legendary Creature — Gorgon Wizard (4/4)
Deathtouch
Skip your draw step.
At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
Creature — Plant Zombie (3/3)
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
Creature — Horror (0/0)
As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.