Scour from Existence
Battle for Zendikar — Common
Instant
Sets Scour from Existence has been printed in:
Battle for Zendikar — Common
Instant
Sets Scour from Existence has been printed in:
TCGPlayer low price:
Buy now! ▶Legendary Planeswalker — Karn
+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Creature — Eldrazi (6/6)
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest.
When you cast this spell, exile target permanent that's one or more colors.
Legendary Artifact
: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Instant
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Enchantment — Room // Enchantment — Room
Lands you control have ": Add one mana of any color."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Rickety Gazebo
When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Instant
Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
Artifact
, : Exile target permanent you control.
, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.
Instant
Devoid (This card has no color.)
Exile target creature and target land.
Artifact
: Add one mana of any color.
, : Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
, : Everythingamajig deals 12 damage to target creature.
Instant
Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add .
Creature — Archon (5/5)
Flying
When Ashen Rider enters or dies, exile target permanent.
Legendary Creature — Archon (6/6)
Flying, vigilance
Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
Instant
Devoid (This card has no color.)
Return target nonland permanent you don't control to its owner's hand.
Whenever you cast a colorless spell with mana value 7 or greater, you may exile Ugin's Binding from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.
Creature — Scorpion Scout // Sorcery — Adventure (7/7)
Trample
Once each turn, you may pay rather than pay the mana cost for a creature spell you cast from exile.
Retrieve Prey
Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
Legendary Artifact Creature — Construct (1/4)
You can't cast permanent spells.
, : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
© 2024 MTG Assist • whatgameshouldiplaynext.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.