Call to Serve
Avacyn Restored — Common
Enchantment — Aura
Call to Serve rulings:
2012-05-01: If the enchanted creature becomes black, Call to Serve will be put into its owner’s graveyard the next time state-based actions are performed.
Avacyn Restored — Common
Enchantment — Aura
Call to Serve rulings:
2012-05-01: If the enchanted creature becomes black, Call to Serve will be put into its owner’s graveyard the next time state-based actions are performed.
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Buy now! ▶Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Creature — Human Warrior (1/1)
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard.
As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types.
As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types.
Enchantment — Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.
When enchanted creature dies, return Draconic Destiny to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.
When Inner Demon enters, all non-Demon creatures get -2/-2 until end of turn.
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