Cards like Arcane Signet in Arena Beginner Set:

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

10 /10
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Ilysian Caryatid

Ilysian Caryatid

Creature — Plant (1/1)

: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

9.5 /10
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Eternal Thirst

Eternal Thirst

Enchantment — Aura

Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

8 /10
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Malakir Cullblade

Malakir Cullblade

Creature — Vampire Warrior (1/1)

Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.

5.2 /10
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Vampire Opportunist

Vampire Opportunist

Creature — Vampire (2/1)

: Each opponent loses 2 life and you gain 2 life.

2.2 /10
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Woodland Mystic

Woodland Mystic

Creature — Elf Druid (1/1)

: Add .

3.9 /10
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Coral Merfolk

Coral Merfolk

Creature — Merfolk (2/1)

1.3 /10
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Goblin Tunneler

Goblin Tunneler

Creature — Goblin Rogue (1/1)

: Target creature with power 2 or less can't be blocked this turn.

5.1 /10
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Greenwood Sentinel

Greenwood Sentinel

Creature — Elf Scout (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

2.9 /10
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Hallowed Priest

Hallowed Priest

Creature — Human Cleric (1/1)

Whenever you gain life, put a +1/+1 counter on Hallowed Priest.

10 /10
--
Impassioned Orator

Impassioned Orator

Creature — Human Cleric (2/2)

Whenever another creature enters the battlefield under your control, you gain 1 life.

8.3 /10
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Knights Pledge

Knight's Pledge

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.

3.5 /10
--
Krovikan Scoundrel

Krovikan Scoundrel

Creature — Human Rogue (2/1)

0.1 /10
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Maniacal Rage

Maniacal Rage

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and can't block.

2.8 /10
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Moorland Inquisitor

Moorland Inquisitor

Creature — Human Soldier (2/2)

: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

0.9 /10
--
Nest Robber

Nest Robber

Creature — Dinosaur (2/1)

Haste

3.4 /10
--
Nimble Pilferer

Nimble Pilferer

Creature — Human Rogue (2/1)

Flash

10 /10
--
Pacifism

Pacifism

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.

8.2 /10
--
Shrine Keeper

Shrine Keeper

Creature — Human Cleric (2/2)

10 /10
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Sworn Guardian

Sworn Guardian

Creature — Merfolk Warrior (1/3)

0.7 /10
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