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Magister Sphinx (Archenemy)

Magister Sphinx

Archenemy — Rare

Artifact Creature — Sphinx

Magister Sphinx rulings:

2010-06-15: In a Two-Headed Giant game, this ability basically causes the team’s life total to become 10, but only the targeted player is considered to have actually gained or lost life.

2009-02-01: This ability is not optional.

2009-02-01: For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted player’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

Magister Sphinx (Archenemy)

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