Haunting Wind
Antiquities — Uncommon
Enchantment
Haunting Wind rulings:
There are no rulings for Haunting Wind.
Antiquities — Uncommon
Enchantment
Haunting Wind rulings:
There are no rulings for Haunting Wind.
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Enchant artifact
Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
Enchantment
Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without in its activation cost, you gain 1 life.
Creature — Centaur Shaman (3/4)
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Instant
Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
Creature — Lizard Shaman (1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.
: Immolation Shaman gets +3/+3 and gains menace until end of turn.
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