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Exile (Alliances)

Exile

Alliances — Rare

Instant

Sets Exile has been printed in:

Exile (Alliances)

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Rating:

3.62/10

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Cards like Exile in Alliances:

Holy Light

Holy Light

Instant

Nonwhite creatures get -1/-1 until end of turn.

0.9 /10
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Dragonrage

Dragonrage

Instant

Add for each attacking creature you control. Until end of turn, attacking creatures you control gain ": This creature gets +1/+0 until end of turn."

5 /10
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Honors Reward

Honor's Reward

Instant

You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

1.9 /10
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Dispense Justice

Dispense Justice

Instant

Target player sacrifices an attacking creature of their choice.
Metalcraft — That player sacrifices two attacking creatures of their choice instead if you control three or more artifacts.

3.3 /10
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Knockout Blow

Knockout Blow

Instant

This spell costs less to cast if it targets a red creature.
Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.

1.9 /10
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Mangaras Blessing

Mangara's Blessing

Instant

You gain 5 life.
When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.

0.3 /10
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Renewed Faith

Renewed Faith

Instant

You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

5.1 /10
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Boros FuryShield

Boros Fury-Shield

Instant

Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.

4.4 /10
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Armed Response

Armed Response

Instant

Armed Response deals damage to target attacking creature equal to the number of Equipment you control.

1.6 /10
$0.09
Reverse Damage

Reverse Damage

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

3.9 /10
~$24
Pulse of the Fields

Pulse of the Fields

Instant

You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.

1.8 /10
$0.38
Union of the Third Path

Union of the Third Path

Instant

Draw a card, then you gain life equal to the number of cards in your hand.

7.3 /10
$0.08
Harsh Justice

Harsh Justice

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.

2.6 /10
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Surprise Deployment

Surprise Deployment

Instant

Cast this spell only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)

1 /10
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Narrow Escape

Narrow Escape

Instant

Return target permanent you control to its owner's hand. You gain 4 life.

1.5 /10
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Pillar of Light

Pillar of Light

Instant

Exile target creature with toughness 4 or greater.

2.4 /10
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Sungold Barrage

Sungold Barrage

Instant

Destroy target creature with toughness 4 or greater.

3.3 /10
$0.02
Devouring Light

Devouring Light

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Exile target attacking or blocking creature.

7.3 /10
$0.14

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