Attacking tokens you control get +1/+0.
Whenever you cast your first creature spell each turn, that spell gains mobilize 1.
Illustrated by Adam Paquette · Alchemy: Tarkir · #3
There are no rulings for Waystone's Guidance.
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Spells your opponents cast during your turn cost more to cast.
Creatures you control get +1/+1.
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.