First strike, Lifelink
When Stalwart Realmwarden enters, the next noncreature spell target opponent casts costs more to cast.
Illustrated by Borja Pindado · Alchemy: Outlaws of Thunder Junction · #5
There are no rulings for Stalwart Realmwarden.
First strike
Noncreature spells cost more to cast.
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
This creature can't be the target of black or red spells your opponents control.
When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
When this creature enters, choose one —
• Tax — Until your next turn, spells your opponents cast cost more to cast.
• Arrest — Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creatures and nonbasic lands your opponents control enter tapped.
Flying
When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.