Destroy all non-Vehicle creatures. Then choose a Vehicle you control. It perpetually becomes an artifact creature.
Illustrated by Josiah "Jo" Cameron · Alchemy: Aetherdrift · #3
There are no rulings for Turbocharged Escape.
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Return a creature you control to its owner's hand, then destroy all creatures.
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.