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Minion of the Mighty (Adventures in the Forgotten Realms)

Minion of the Mighty

Adventures in the Forgotten Realms — rare

Creature — Kobold

Sets Minion of the Mighty has been printed in:

Minion of the Mighty (Adventures in the Forgotten Realms)

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Cards like Minion of the Mighty in Adventures in the Forgotten Realms:

Battle Cry Goblin

Battle Cry Goblin

Creature — Goblin (2/2)

: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

8.5 /10
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TigerTribe Hunter

Tiger-Tribe Hunter

Creature — Human Barbarian (4/4)

Trample
Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.

3 /10
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Hobgoblin Captain

Hobgoblin Captain

Creature — Goblin Barbarian (3/1)

Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.

4.6 /10
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Targ Nar DemonFang Gnoll

Targ Nar, Demon-Fang Gnoll

Legendary Creature — Gnoll (2/2)

Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.
: Double Targ Nar's power and toughness until end of turn.

5.3 /10
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Gnoll Hunter

Gnoll Hunter

Creature — Gnoll (2/2)

Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.

3.6 /10
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Intrepid Outlander

Intrepid Outlander

Creature — Orc Ranger (2/3)

Reach
Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)

4.2 /10
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Werewolf Pack Leader

Werewolf Pack Leader

Creature — Human Werewolf (3/3)

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.

8 /10
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Goblin Javelineer

Goblin Javelineer

Creature — Goblin Warrior (1/1)

Haste
Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.

5.7 /10
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Delina Wild Mage

Delina, Wild Mage

Legendary Creature — Elf Shaman (3/2)

Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature."
15—20 | Create one of those tokens. You may roll again.

9.6 /10
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Dungeon Crawler

Dungeon Crawler

Creature — Zombie (2/1)

Dungeon Crawler enters the battlefield tapped.
Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.

3.7 /10
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Chaos Channeler

Chaos Channeler

Creature — Human Shaman (4/3)

Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.
1—9 | Exile the top card of your library. You may play it this turn.
10—19 | Exile the top two cards of your library. You may play them this turn.
20 | Exile the top three cards of your library. You may play them this turn.

8.1 /10
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Hoarding Ogre

Hoarding Ogre

Creature — Ogre (3/3)

Whenever Hoarding Ogre attacks, roll a d20.
1—9 | Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
10—19 | Create two Treasure tokens.
20 | Create three Treasure tokens.

9 /10
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Neverwinter Dryad

Neverwinter Dryad

Creature — Dryad (1/1)

, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.

7 /10
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Silver Raven

Silver Raven

Artifact Creature — Bird (1/1)

Flying
When Silver Raven enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

7.4 /10
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Armory Veteran

Armory Veteran

Creature — Orc Warrior (2/2)

As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)

3.3 /10
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Flameskull

Flameskull

Creature — Skeleton (3/1)

Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)

4.7 /10
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Forsworn Paladin

Forsworn Paladin

Creature — Human Knight (1/1)

Menace
, , Pay 1 life: Create a Treasure token.
: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.

7.9 /10
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Jaded SellSword

Jaded Sell-Sword

Creature — Dragon Warrior (4/3)

When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.

3.9 /10
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Monk of the Open Hand

Monk of the Open Hand

Creature — Elf Monk (1/1)

Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.

5.1 /10
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Ochre Jelly

Ochre Jelly

Creature — Ooze (0/0)

Trample
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.

8.5 /10
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